Monday, November 7, 2016

E-Commerce:Mobile Commerce and Pervasive Computing



Module 07
Mobile Commerce and Pervasive Computing:

Mobile Computing:

Overview of Mobile Commerce:
Mobile commerce (m-commerce, m-business): Any business activity conducted over a wireless telecommunications network.

Fig: The Mobile Commerce Landscape:

Exhibit_9[1]

Mobile Computing Devices:
Personal digital assistant (PDA): A handheld computer principally used for personal information management.
Smartphone: Internet-enabled cell phones that can support mobile applications
Blackberry: A handheld device principally used for e-mail.
Wireless mobile computing (mobile computing): Computing that connects a mobile device to a network or another computing device, anytime, anywhere.
Synchronization: The exchange of updated information with other computing devices.

Fig: The Wireless Mobile Environment:

Exhibit_9[1]

Mobile Computing Software:

Micro-browser: Wireless Web browser designed to operate with small screens and limited bandwidth and memory requirements.
Wireless Application Protocol (WAP): A suite of network protocols designed to enable different kinds of wireless devices to access WAP readable files on an Internet-connected Web server.
Wireless Markup Language (WML): A scripting language used to create content in the WAP environment; based on XML, minus unnecessary content to increase speed
Compact Hypertext Markup Language (cHTML): A scripting language used to create content in i-mode
Extensible Hypertext Markup Language (xHTML): A general scripting language; compatible with HTML; set by W3 Consortium
Voice XML (VXML): An extension of XML designed to accommodate voice.

Fig: WAP Architecture

Exhibit_9[1]


Mobile Computing Services:
Short Message Service (SMS): A service that supports the sending and receiving of short text messages on mobile phones
Enhanced Messaging Service (EMS): An extension of SMS that can send simple animation, tiny pictures, sounds, and formatted text
Multimedia Messaging Service (MMS): The next generation of wireless messaging; MMS will be able to deliver rich media
Micropayments: Electronic payments for small-purchase amounts (generally less than $10)
Global positioning system (GPS): A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth
Interactive voice response (IVR): A computer voice system that enables users to request and receive information and to enter and change data through a telephone
Voice portal: A Web site with an audio interface that can be accessed through a telephone call

Wireless Telecommunications Networks:
Personal Area Networks:
Personal area network (PAN): A wireless telecommunications network for device-to-device connections within a small range
Bluetooth: A set of telecommunications standards that enables wireless devices to communicate with each other over short distances
Wireless Local Area Networks:
Wireless local area network (WLAN): A telecommunications network that enables users to make medium-range wireless connections to the Internet or another network
Wi-Fi (wireless fidelity): The common name used to describe the IEEE 802.11 standard used on most WLANs
802.11b: The most popular Wi-Fi standard; it is inexpensive and offers sufficient speed for most devices; however, interference can be a problem
802.11a: This Wi-Fi standard is faster than 802.11b but has a smaller range
802.11g: This fast but expensive Wi-Fi standard is mostly used in businesses
Wireless access point: An antenna that connects a mobile device to a wired LAN
Hotspot: An area or point where a wireless laptop or PDA can make a connection to a wireless local area network

Exhibit 9.5 How Wi-Fi Works:

Exhibit_9[1]

Wireless Metropolitan Area Networks:
Wi-Max: A wireless standard (IEEE 802.16) for making broadband network connections over a large area
Wireless metropolitan area network (WMAN): A telecommunications network that enables users to make long-range wireless connections to the Internet or another network

Wireless Wide Area Networks:
Wireless wide area network (WWAN): A telecommunications network that offers wireless coverage over a large geographical area, typically over a cellular phone network

Physical Topology of a WWAN:
Subscriber identification module (SIM) card: An extractable storage card used for identification, customer location information, transaction processing, secure communications, and the like

Exhibit 9.6 Cellular Telephone Network:

Exhibit_9[1]

WWAN Communication Bandwidths:

         1G. The first generation of wireless technology, which was analog based
         2G. The second generation of digital wireless technology; accommodates voice and text
         2.5G. An interim wireless technology that can accommodate voice, text, and, limited graphics
         3G. The third generation of digital wireless technology; supports rich media such as video
         4G. The expected next generation of wireless technology that will provide faster display of multimedia

WWAN Communication Protocols:

         Frequency Division Multiple Access (FDMA)
         Time Division Multiple Access (TDMA)
         Code Division Multiple Access (CDMA)

WWAN Network Systems:
Global System for Mobile Communications (GSM):  An open, nonproprietary standard for mobile voice and data communications

Mobile Commerce:

Attributes of M-Commerce:
        Ubiquity
        Convenience
        Interactivity
        Personalization
        Localization

Mobile Financial Applications:

Mobile Banking:
Wireless Electronic Payment Systems:
        Wireless Wallets
M-wallet (mobile wallet): Technologies that enable cardholders to make purchases with a single click from their wireless device
Wireless Bill Payments:
        A number of companies now provide the option of paying bills directly from a cell phone

Mobile Shopping, Advertising, and Content Provision:

Wireless Shopping:
        An increasing number of online vendors allow customers to shop from wireless devices
        Enables customers to use cell phones or wireless PDAs to:
         Perform quick searches
         Compare prices
         Use a shopping cart
         Order
         View the status of their order
Targeted Advertising:
        Marketers send user-specific advertising messages to wireless devices
        Location-sensitive advertising informs buyers about shops, malls, and restaurants close to where the mobile device owner is located
Mobile portal:
A customer interaction channel that aggregates content and services for mobile users

Mobile Intra-business Applications:

Support of Mobile Employees:
Sales force mobilization: The process of equipping sales force employees with wireless computing devices
        Job Dispatch
Wearable devices: Mobile wireless computing devices for employees who work on buildings and other climbable workplaces

Customer Support:
Mobile access extends the reach of CRM to both employees and business partners on a 24/7 basis, to any place where recipients are located

Non-Internet Intrabusiness Applications:
        Wireless networking, used to pick items out of storage in warehouses
        Delivery-status updates
        Collection of data
        Monthly pay slips sent as SMS messages sent to employees’ mobile phones
        Property adjusters report from the scene of an accident
        Sales representatives check orders and inventories during their visits to customers

B2B M-Commerce and Supply Chain Management:

         Use of wireless communication to share information along the supply chain and to collaborate with partners
         By integrating the mobile computing device into supply chain communications, it is possible to:
        Make mobile reservations of goods
        Remotely check availability of a particular item in the warehouse
        Order a customized product from the manufacturing department
        Provide secure access to confidential financial data from a management information system

Mobile Consumer and Personal Service Applications:

         Mobile Games
         Wireless Telemedicine
         Other Mobile Computing Services for Consumers
         Non-Internet Mobile Applications for Consumers

Location-Based Mobile Commerce:

Location-based m-commerce: Delivery of m-commerce transactions to individuals in a specific location, at a specific time
         The services provided through location-based m-commerce focus on five key areas:
        Location
        Navigation
        Tracking
        Mapping
        Timing

Global Positioning System (GPS): A worldwide satellite-based tracking system that enables users to determine their position anywhere on the earth
Geographical information system (GIS): An information system that integrates GPS data onto digitized map displays

Emergency Response Cell Phone Calls:
Wireless 911 (e-911): In the United States, emergency response calls from cellular phones
Automatic crash notification (ACN): Device that automatically sends the police the location of a vehicle that has been involved in a crash

Telematics: The integration of computers and wireless communications to improve information flow using the principles of telemetry

Barriers to Location-Based M-Commerce:
        Accuracy of devices
        The cost-benefit justification
        Limited network bandwidth
        Invasion of privacy

Security and Other Barriers to Mobile Commerce:

M-Commerce Security Issues:
        Malicious Code
        Transaction Security
        Wireless Communication
        Physical Security of Mobile Devices
        Ease of Use

Technological Barriers to M-Commerce:

Ethical, Legal, and Health Issues in M-Commerce:

Project Failures in M-Commerce:
        Do not start without appropriate infrastructure
        Do not start a full-scale implementation; use a small pilot for experimentation
        Pick an appropriate architecture (e.g., some users do not need to be persistently connected)
        Talk with a range of users, some experienced and some not, about usability issues
        Users must be involved; hold biweekly meetings if possible
        Employ wireless experts
        Wireless is a different medium from other forms of communication. Remember that people are not used to the wireless paradigm

Pervasive Computing:

Overview of Pervasive Computing:
Pervasive computing: Invisible, everywhere computing that is embedded in the objects around us
Principles of Pervasive Computing:
         Decentralization
         Diversification
         Connectivity
         Simplicity

Contextual computing: The enhancement of a user’s interactions by understanding the user, the context, and the applications and information required

Pervasive Computing Initiatives:
Radio frequency identification (RFID): Technology that uses radio waves to identify items
Electronic product code (EPC): An RFID code that identifies the manufacturer, producer, version, and serial number of individual consumer products

        Smart Homes
         Lighting
         Energy management
         Water control
         Home security and communications
         Home entertainment
        Smart Appliances
        Smart Cars
        Smart Clothes
Sensor network:
A series of interconnected sensors that monitor the environment in which they are placed
Sensor networks can:
         Protect the environment
         Public safety
         Monitor business and agricultural areas

Barriers to Pervasive Computing:
        For pervasive systems to be widely deployed, it is necessary to overcome many of the technical, ethical, and legal barriers associated with mobile computing

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