Module
01
Overview of Electronic Commerce
Overview of Electronic Commerce
Electronic
Commerce (EC):
The process of buying, selling, or exchanging products, services, or
information via computer networks.
•
EC is defined through these
perspectives
–
Communications
–
Commercial (trading)
–
Business process
–
Service
–
Learning
–
Collaborative
–
Community.
E-business: A broader
definition of EC that includes not just the buying and selling of goods and
services, but also servicing customers, collaborating with business partners,
and conducting electronic transactions within an organization.
The
Dimensions of Electronic Commerce:
![Exhibit_1[1]](file:///C:\Users\User\AppData\Local\Temp\msohtmlclip1\01\clip_image002.jpg)
EC
organizations:
1.
Brick-and-mortar organizations: Old-economy
organizations (corporations) that perform most of their business off-line,
selling physical products by means of physical agents.
2.
Virtual (pure-play) organizations: Organizations
that conduct their business activities solely online.
3.
Click-and-mortar (click-and-brick)
organizations: Organizations that conduct some e-commerce activities,
but do their primary business in the physical world.
•
Where EC is conducted:
1.
Electronic market (e-marketplace): An online
marketplace where buyers and sellers meet to exchange goods, services, money,
or information.
2.
Inter-organizational information systems
(IOSs): Communications
system that allows routine transaction processing and information flow between
two or more organizations.
3.
Intra-organizational information systems: Communication
systems that enable e-commerce activities to go on within individual organizations.
The EC Frameworks
1.
Intranet: An internal
corporate or government network that uses Internet
tools, such as Web browsers, and Internet protocols.
2.
Extranet: A network
that uses the Internet to link multiple intranets.
An EC Framework—supports five policymaking support areas
–
People
–
Public policy
–
Marketing and advertisement
–
Support services
–
Business partnerships.
Fig. a Framework for Electronic
Commerce:
![Exhibit_1[1]](file:///C:\Users\User\AppData\Local\Temp\msohtmlclip1\01\clip_image004.jpg)
EC Classifications: Classification
by nature of the transactions or interactions
1.
Business-to-Business (B2B): E-commerce
model in which all of the participants are businesses or other organizations.
2.
Business-to-Consumer (B2C): E-commerce
model in which businesses sell to individual shoppers.
3.
Consumer-to-Business
(C2B): E-commerce model in which individuals use the Internet to sell products
or services to organizations or individuals seek sellers to bid on products or
services they need
4.
Consumer-to-Consumer
(C2C): E-commerce model in which consumers sell directly to other consumers.
5.
Peer-to-Peer:
Technology that enables networked peer computers to share data and processing
with each other directly; can be used in C2C, B2B, and B2C e-commerce
6.
Mobile
Commerce (m-commerce): E-commerce transactions and activities conducted in a
wireless environment.
7.
Location-Based
Commerce (l-commerce): M-commerce transactions targeted to individuals in
specific locations, at specific times
8.
Intra-business
EC: E-commerce category that includes all internal organizational activities
that involve the exchange of goods, services, or information among various
units and individuals in an organization.
9.
Business-to-Employees (B2E): E-commerce model
in which an organization delivers services, information, or products to its
individual employees
- Collaborative Commerce (c-commerce): E-commerce model in which individuals or groups communicate or collaborate online.
- E-learning: The online delivery of information for purposes of training or education.
- exchange (electronic): A public electronic market with many buyers and sellers
- Exchange-to-exchange (E2E): E-commerce model in which electronic exchanges formally connect to one another for the purpose of exchanging information.
- E-government: E-commerce model in which a government entity buys or provides goods, services, or information to businesses or individual citizens.
The
Future of EC:
•
Overall, the growth of the field will
continue to be strong into the foreseeable future
•
Despite the failures of individual
companies and initiatives, the total volume of EC is growing by 15 to 25% every
year.
Digital
Evolution Drives EC:
Digital economy: An economy that is based on digital
technologies, including digital communication networks, computers, software,
and other related information technologies; also called the Internet economy,
the new economy, or the Web.
The digital revolution accelerates EC
by providing competitive advantage to organizations and enabling innovations.
Business
Environment Drives EC:
Economic, legal, societal, and
technological factors have created a highly competitive business environment
in which customers are becoming more powerful.
The environment–response–support
model: Companies must not only take traditional actions such as lowering costs
and closing unprofitable facilities, but also introduce innovative actions such
as customizing, creating new products, or providing superb customer service.
Fig:
Major Business Pressures and the Role of EC:
![Exhibit_1[1]](file:///C:\Users\User\AppData\Local\Temp\msohtmlclip1\01\clip_image006.jpg)
•
Categories
of business pressures:
–
market (economic)
–
societal
–
Technological.
•
Organizational
response strategies:
–
Strategic systems
–
Agile systems
–
Continuous improvement efforts and
business process restructuring
–
Customer relationship management
–
Business alliances
–
Electronic markets.
EC
Business Models:
Business
model: A method of doing business by which a
company can generate revenue to sustain itself.
Business
models are a subset of a business plan or a business case.
The Structure of Business Models:
–
A description of the customers to
be served and the company’s relationships with these customers (customers’
value proposition)
–
A description of all products and
services the business will offer
–
A description of the business
process required to make and deliver the products and services.
–
A list of the resources required
and the identification of which ones are available, which will be developed
in-house, and which will need to be acquired
–
A description of the organization supply
chain, including suppliers and other business partners
–
A description of the revenues
expected (revenue model), anticipated costs, sources of financing, and
estimated profitability (financial viability).
•
Revenue Models
Revenue
model: Description of how the company or an EC
project will earn revenue.
Major
revenue models:
–
Sales
–
Transaction fees
–
Subscription fees
–
Advertising fees
–
Affiliate fees
–
Other revenue sources.
Fig.
Common Revenue Models
![Exhibit_1[1]](file:///C:\Users\User\AppData\Local\Temp\msohtmlclip1\01\clip_image008.jpg)
•
Typical
EC Business Models
–
Online direct marketing
–
Electronic tendering systems
Tendering (reverse auction):
Model in which a buyer requests would-be sellers to submit bids; the lowest
bidder wins.
Name-your’s-own-price model:
Model in which a buyer sets the price he or she is willing to pay and invites
sellers to supply the good or service at that price.
–
Find the best price
Affiliate marketing: An arrangement whereby a marketing partner (a
business, an organization, or even an individual) refers consumers to the
selling company’s Web site.
Viral marketing:
Word-of-mouth marketing in which customers promote a product or service to
friends or other people?
Group purchasing:
Quantity purchasing that enables groups of purchasers to obtain a discount
price on the products purchased.
SMEs:
Small-to-medium enterprises
E-co-ops:
Another name for online group purchasing organizations
–
Bartering
–
Deep discounting
–
Value-chain integrators
–
Value-chain service providers
–
Supply chain improvers
Benefits
of EC:
Benefits to Organizations:
•
Global Reach
•
Cost Reduction
•
Supply Chain Improvements
•
Extended Hours
•
Customization
•
New Business Models
•
Vendors’ Specialization
•
Rapid Time-to-Market
•
Lower Communication Costs
•
Efficient Procurement
•
Improved Customer Relations
•
Up-to-Date Company Material
•
No City Business Permits and Fees
•
Other Benefits
Benefits
to Consumers:
•
Ubiquity
•
More Products and Services
•
Customized Products and Services
•
Cheaper Products and Services
•
Instant Delivery
•
Information Availability
•
Participation in Auctions
•
Electronic Communities
•
No Sales Tax
Benefits
to Society:
•
Telecommuting
•
Higher Standard of Living
•
Homeland Security
•
Hope for the Poor
•
Availability of Public Services
Networks
for EC:
Corporate
Portal: A major gateway through which employees,
business partners, and the public can enter a corporate Website.
Fig.
The Networked Organization:
![Exhibit_1[1]](file:///C:\Users\User\AppData\Local\Temp\msohtmlclip1\01\clip_image010.jpg)
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